News production and publishing from research to linear playout and non-linear publication in social media and on web portals
What are the challenges in today's news production and publishing?
Summarizing the challenges in news
journalism is not easy. The landscape has changed significantly over the past
20 years with the rise of electronic communication via the internet. Gone are
the days when newspapers—and later cinema and radio—were the only sources of
news, available just once a week.
Today, as journalists, we have access to
far more news sources and must distribute content across multiple channels to
reach our audience. Additionally, with the high speed and accessibility of
internet communication, the volume of daily news has increased dramatically,
while the time available for publication has decreased significantly. However,
rather than seeing this as a problem, we should view it as an opportunity.
The key to keeping up with these evolving
challenges is to leverage modern tools in news journalism in a professional
manner. Integrated computer systems are essential for managing source footage
streams (text, images, audio, video, and social media), conducting research
within this vast pool of information, selecting relevant items, producing news
stories, and ultimately publishing them on the suitable channels.
These changes also impact newsroom roles.
Journalists must now gather information tailored for distribution across
various platforms, while others focus on managing these assets to ensure timely
and context-appropriate publication on the right channels.
How do we address these challenges?
Our
News Solution is designed to serve all publishing channels—including TV, radio,
web, and social media—from a fully integrated cockpit. It is built to support a
digital-first strategy and seamlessly integrates with surrounding systems to
gather, research, produce, aggregate, and publish daily content such as news
and sports.
The
solution includes tools for scheduling, rundowns, and resource planning. It is
designed to support the modern story-based journalistic approach while also
accommodating the traditional schedule-oriented workflow. In other words, our
solution covers the entire news lifecycle, from the initial idea to story
archiving.
Needless to say, all tools are accessible
worldwide through web-based user interfaces.
How does a typical news production and publishing workflow look like?
Every production begins with planning, and
news production is no exception. Once an idea for a particular topic is
conceived, journalists, producers, operators and technical resources must be
assigned. If the topic is deemed worth developing into a story, containers
(placeholders) are created within the newsroom system and the production asset
management system.
Later, reporter teams contribute video
material from the field via file uploads, live streams or satellite signals.
Journalists may download source footage from social media, archivists search
for historical content, and agencies provide text wires, images and video clips
via file transfer. All these assets are ingested into the system and fill the
designated placeholders.
At this stage, journalists browse, select and pre-cut the various media assets. Editing operators then refine these materials to create master clips for different delivery platforms, including linear playout, VOD, images and text for websites, social media and content syndication.
Before publication, all production masters are reviewed and approved by supervisors and chief journalists. Finally, publishing operators take over to prepare content for broadcast in the news show and for distribution across platforms such as the company’s news website and social media channels, including YouTube, X, LinkedIn, Facebook, Instagram and others.
service architecture
The
Newsroom Control System (NRCS) is the backbone of news-related information
research, aggregation, story editing, production, cross-media publishing, and
monitoring. It supports both story-based and schedule-based journalistic
workflows, targeting TV, radio, web, and social media publishing channels. For
our NRCS, we offer our own development x-dream-Fabrik NEWS.
The
Production Management System (PMS) is the heart of the news post-production. It
functions as a Production Asset Management System (PAM), Workflow System, and
Traffic System, managing audio and video assets from ingest to playout and
publishing. For our PMS, we have selected our own development x-dream-Fabrik
and for the PAM we’ve selected Projective’s Strawberry. For
customers with distributed organizations, the PMS can be deployed at multiple
facilities and interconnected to function as a unified global system.
The
Media Archive (MAM) serves as the brain of news asset management. Unlike the
PMS, it permanently stores all produced assets and relevant source footage.
Additionally, it archives research materials (e.g., PDFs, DOC files, images)
independently of audiovisual sources. As a MAM in our solution, we offer x-dream-Fabrik
ARCHIVE.
The
Web Content Management System (CMS) is the public face of our News Publishing
Solution. It presents multimedia news content as a modern, dynamic website for
audiences. Its primary focus is integrating audiovisual content into
traditional text- and image-based websites. Driven by the NRCS, it automates
the publishing and unpublishing process. That can happen via API integration or
in case of Wordpress as CMS via an integration module.
Network architecture ingest
Ingest is a topic itself. Our "News Production and Publishing Solution" addresses all kinds of ingest. It
makes use of the capabilities of our All Ingest Solution.
Central Ingest
Station
The Central Ingest Station is the
primary place for ingest operations. It's usually located in a room where all
new content is brought to. A team of ingest specialists bringing files from
various storage devices into the sales and delivery environment uses several
dedicated workstations. While doing so, files are previewed, selected, pre-cut,
and stitched. Technical metadata is automatically generated and descriptive
metadata is added manually. The product used for that is Woody IN2IT access.
It can transcode and re-wrap the files in the platform-internal format.
A variant of central ingest is
offered when the source devices are attached to a server or files are being
moved there before the ingest operations. In this case, Woody IN2IT exchange
is the right choice. Most often via watch folders, new files are detected and
automatically ingested with standard metadata. If metadata is to be manually
set, Woody IN2IT access can act as a client to IN2IT exchange.
In other cases, the need is more
about starting an automatic workflow for a bunch of files. In this case,
x-dream-media's Workflow Starter allows you to remotely browse, preview, select
and segment video files via a WebGUI. Compared to Woody's IN2IT, the x-dream-media
Workflow Starter sends the files for processing to x-dream-media's
Workflow Manager (WFM). WFM orchestrates transcoding, re-wrapping,
QC, virus scanning and other operations. It's usually used to manage larger
amounts of material.
Desktop or Kiosk
Ingest
Besides the central ingest, desktop
or kiosk ingest offers journalists and creatives to bring source material into
the production environment from their workspaces or dedicated computers close
to their desks. A dedicated computer allows addressing the risk of viruses
professionally. Furthermore, it saves costs when expensive storage devices like
Sony XDCAM HD are required. The functionality provided is identical to the
central ingest desks. The product of choice is again Woody's IN2IT access
in combination with x-dream-media's WFM and other tools for virus
scanning and QC.
To serve a larger number of
journalists at their desks for occasional ingests, the Upload web client of
IN2IT exchange is a cost-effective alternative. Please see "Remote
Journalists" below.
Social Media Ingest
There is the saying "What
happens, happens first on YouTube". So, ingesting social media content is
taking content from end-user publishing portals back to production
environments. Often, a journalist has found an item of interest and faced the
challenge of retrieving and ingesting the file. Download tools can be used in
combination with the usual ingest tools. A more efficient method is using one
integrated tool. In our solution, we use Woody IN2IT social for directly
downloading and ingesting from social media and web portals.
Live Feed Ingest
Live sources can be provided by
satellite feeds, lease line or studio transmissions. Traditionally, video is
provided as HD-SDI signals. Nowadays we can find SMPTE 2110 or NDI sources too.
The recording usually happens as a "crash-record" or scheduled
record. For a fully integrated multi-camera or multi-feed recording, our
solution is based on Woody IN2IT live ingest software. It supports the
recording of SDI, NDI, SMPTE 2110 studio signals and many types of web streams.
When metadata handling and
integration is less important during live recording x-dream-media's
Broadcast Recorder is a perfect alternative for recording to disk and
processing via x-dream-media's WFM workflow orchestrator.
For connecting remote interview
guests from their mobile phones, laptops or PCs, we provide you with MultiCAM's
AirBridge. It converts your master control room to a video call-in center.
For more static or reoccurring connections, Medialooks Video Transport
is the video engineers Swiss knife.
Tape Ingest
Even though tape might be dead,
archives often still consist of tapes. Sometimes tapes are still used in
production or for transportation. Consequently, our ingest solution addresses
this by making use of recording software in combination with x-dream-media's
WFM for ingest workflows or Woody's IN2IT exchange for PAM ingest.
Remote Journalists
& Contributors
Although journalists in the field
and contributors provide content occasionally and in smaller volumes, there are
many of them. Therefore, a simplified way to up- and download video files with
related metadata is required. Tools have to be accessible globally and
intuitive to use. We address these needs by Woody' upload WebGUI for IN2IT
exchange. It allows to contribute from remote directly into the production
chain as an operator on-site would do.
A special variant of remote ingest
is offered, when firstly a workorder is received and afterwards a production
result is handed back. In this case, x-dream- Fabrik PROXCHANGE is a
brilliant solution for extending on-premises workflows by integrating external
production partners. A workorder is received via a so-called exchange job.
These are communication threads that are restricted to individual users or
groups. They take in the essence files to work on and further metadata that
describes the workorder. The contributor has access to their communication jobs
as a permanently registered user or an operator invites them to a temporary
room.
Remote Offices
& Facilities
Staff in remote offices or
production facilities require tight integration into the systems of the main
facility in order to be as productive as possible. Larger facilities can be
equipped as the main facility. Smaller facilities get provided with a fully
featured but smaller scale system. In both cases, the users interact with a
local system that sends and retrieves the files and metadata to and from the
main facility as a background process.
New Agency Feeds
Today
news agencies and other B2B content supplier deliver their assets whenever
possible via internet. News agencies most often supply a server to receive
their content. Other suppliers utilize legacy FTP or UDP accelerated transport
(e.g. Signiant or Aspera). In contrast to movie production content security is
most often less relevant. But speed and flexibility matter! Our ingest to news
production and publishing has connectors to all relevant news feed suppliers.
Based on existing frameworks any other supplier can be easily connected.
Processing
After files and metadata have been ingested, fully
automated actions can take place, such as transcoding and re-wrapping to a
house format or browsing proxies, quality control, audio processing (e.g.
normalising), or video processing (e.g. standard conversions). Advanced actions
like audio transcriptions for timed metadata and subtitle creation,
translations of metadata and subtitles or face recognitions can be added for
automatic metadata creation. Finally, assets (files + metadata) are handed over
to the production system(s). For instance, while a high-resolution file is
moved and checked into the production asset management system (e.g. Interplay
PAM), a low-resolution browsing proxy is made available to the media asset
management system (MAM) or the newsroom control system (NRCS).
Network Architecture Post-Production
The
post-production in news dramatically
differs from usual creative craft editing: time matters! Journalists need to
preview, select and rough-cut source footage as soon as it gets available.
Often this might be enough for a story to get published (at least on web and
social media). Only a voice-over has to be added. In other cases, a story or
publishing target (e.g. TV) requires more efforts (e.g. graphics are required)
in craft editing.
Low-resolution Pre-cut
Journalists
have access to all incoming audiovisual feeds from the web UI of the News Room
Control System (NRCS). They can add audio, video, graphic files to the stories
they are working on. This information gets synchronized with no delay to the
Production Management System (PMS). Both systems share the same web user
interface. Thus, journalists can pre-cut stories in the low-resolution
rough-cut editor of the PMS without leaving their desk. Voice-over can be added
but needs to be recorded in a silent environment. The result can be conformed
as a server-side process at any time. Afterwards a new asset becomes available
for publishing.
High-resolution Journalists
Editing
Alternatively,
journalists could open Adobe Premiere (or any other editing suites) on their
PCs and access the exact same story-related file collection via a panel
integration to the PMS. Now they have all the flexibility in editing offered by
a professional editing application. To make the editing result available for
publishing they just need to render the timeline and move it back to the story
bucket.
Craft Editing
The
craft editing technically equals the high-resolution journalists editing but
takes place in dedicated rooms with professional audio and video monitoring as
well as audio recording equipment.
News
production follows a well-defined production process that consists of manual
journalistic work, automated processing and human interactions. For instance, it
is not allowed to publish or air the story prior to review and approval by a
chief editor and head of news. Such business processes can be
"implemented" within the Production Management System. Once a story
is edited, all relevant persons are notified automatically and asked for
approval. In case of a disagree, the journalist and editors are notified,
feedback information is provided and changes to perform are requested. On
approval, the content is automatically made available to the publishing and
playout systems, the NRCS is notified as well. The system continuously informs
supervisors about the progress.
Network architecture Play-in, Playout and publishing
Content Publishing
The
publishing action is initiated by the NRCS. Expected content could have been scheduled
for publishing and playout in advance. In this case, it is immediately
published and gets available for playout according to the rundown. Alternatively,
the newly edited content shows up in the NRCS within the related story bucket.
It is available for publishing at any time and at any target channel. That way
a story can evolve over the time at different publishing channels.
For
linear studio play-in or playout (TV and radio) the content is moved by the
NRCS to the playout server and the playout automation is updated accordingly.
For non-linear publishing (web and social media) the content is transcoded and
uploaded to the related systems.
Within
our solution we propose various Playout Software for integrated studio play-in
and playout.
Partners
newsroom control system, media asset management
system, end-to-end integrations
This website uses internal components for usage statistics and session cookies for forms and logging in. It also embeds external components like Youtube that might collect data about your usage. You are informed when accessing such components. Privacy Information Imprint